How the Runout Rank rating works
Ten generated tables, one attempt each, scored into a 0–100 rating and a named tier — and a clear instruction about what to do next.
1. Pick a level and start the test
A Rating Test is ten tables at a single level. You choose the level: the app suggests one, but nothing is locked, so a strong player can start at Competitor rather than grinding up from Rookie. If you have never been rated, the test is one tap from the home screen — there is nothing to configure first.
If you would rather warm up, you can generate a single practice table instead and take the test later.
2. Set each table up on a real table
Every table is drawn top-down with the cue ball, the object balls, and any blocker balls in place. Blockers are drawn deliberately drab and unnumbered so they never read as part of the potting order. You rack what you see, on the table you already play on. The illustration stays on screen for the whole attempt, so you can rebuild the layout if you disturb it.
3. Play it once, record it once
Run out, or do not. One tap records the result and moves you to the next table. The header always shows which table you are on out of ten, and the strip above the table shows which of the played tables were run-outs and which were misses.
There is exactly one attempt per table. No retries, no skips. That restriction is the whole reason the number at the end is worth anything.
4. Read the result
The moment the tenth table is recorded you get:
- A score out of ten — how many of the ten you ran out.
- A 0–100 rating and the tier that goes with it.
- Cleared or not. Seven of ten clears the level.
- Your rating delta — how far the number moved since your last test.
- Your edge level — the level currently beating you, with a plain-language explanation of what to do about it.
From that screen, practising at your edge level is one tap.
Why the tests are random and comparable
Every test is generated rather than picked from a fixed set, so there are no answers to memorise in advance. But the generator is seeded by the level and the test number, which means Level 3 Test #12 is the identical ten tables for every player, on Android and on iOS alike.
That is what lets you share a score. Send a friend the level and test number, they take the same ten tables, and the two results are directly comparable — with no account, no server and no leaderboard in between.
What the rating is not
It is a measurement of your run-out ability on generated layouts, taken under a no-retry rule. It is not a handicap system, not a governing-body rating, and it does not talk to any league database. It is an honest number you can take yourself, on your own table, whenever you want a fresh one.
Get the number
Ten tables. One attempt each. One honest rating.
Set the layouts up on the table you already play on. The app scores the run-outs and tells you which level to train at next.